![]() ![]() After all, generally when you increase production development, you can't do it if Tax + Manpower is less than Production already. Here I leave out production entirely as it can be interpreted not as people present in the province, but as the economic development of it instead. Instead let me propose the following formula: ![]() I'd argue for a modification on the base assumption that total dev should relate to population. Oh and 1 development ingame roughly equals about 20.000 - 35.000 People living in that province, for everyone who enjoys a good roleplay or whatever. (I tested some more, but didnt want to swarm you with numbers even more than i did already) Vijajanagar (highest populated are in india) ~450.000 people with 16 developmentĬuzco (highest populated area in SA) ~300.000 people with 14 development Historical population estimate:, development at 1444 start: Next: Urban areas (note: not cities, as in eu4 the provinces also do not just apply to the city)īeijing (highest developed province in Eu4 1444) So 1 Development estimates people living in that province. With those number i got to a development equaling. Next was the total development in eu4 in 1444 which is 13941 (including uncolonized provinces). The first number i sought out was the world population of 1444 (source: ) where there are 10 different estimates of the world population between 14, i calculated the average number and got to. Before i start: These are just estimates and are just for fun, there are mods that change the way development works in the game and that these numbers are just fictional, because development ≠ population! (Also dont forget that development can't go down in the game, whereas in real life people can die #captainobvious) I often found myself wondering what population my country has, and as i searched for this i found a couple of people asking the same, so i did a bit of calculating. Result: Paradox is Swedish" Websites and Wikis Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments To avoid spoiling narrative surprises for others, please adhere to the following guidelines: If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Posts must be related to Europa Universalis. Hover over any of the boxes below to view relevant information Rules It is a general subreddit for the Grand Strategy Game from Paradox Interactive: Europa Universalis 4. ![]() This is a sub-reddit for Europa Universalis IV. So in terms of absolute manpower and regain you are better of with national modifiers.EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4 This is also because other factors yield more manpower this way (estate actions) So in terms of absolute manpower and regain you are better of with national modifiers. With a 20% recovery speed instead of 30% national manpower, this would be: With say a 30% national manpower modifier your sum would be 13.000 and per month you would get (10k + 13k)/120 = 191,67 Your manpower per month would be (10k + 10k)/120 = 166,67 Now say your manpower sum of provinces was 10.000 and you have 0% recovery speed. ![]() Let's assume the base manpower you get is 10.000. National manpower modifiers increase the manpower pool and thus increases the manpower you get per month. I think you might better look again at it and try plugging some numbers in. This in effect increases the Monthly Manpower Recovery. National Manpower Efficiency increases Manpower Efficiency per province, so it increases the Sum of Province Manpower. Originally posted by Arginine:Where? Max manpower does not increase manpower recovery. ![]()
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